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![]() | RELATED SKILL Magery Meditation Inscription Resisting Spell | RELATED INFO Index1°Circle 2°Circle3°Circle 4°Circle5°Circle 6°Circle7°Circle | RELATED ITEMS Spellbook Reagents | RELATED PAGES Magical Property Artifact |
Eighth Circle
Eighth Circle | Reagents | Duration (seconds) | Effect |
Earthquake | BM, Gi, MR, SA | Single use | Damages all creatures on screen with an earthquake. Damage equals half of each target’s current HP. If the target is a creature, damage ranges from 15 to 100. Physical resist reduces the damage. |
Energy Vortex | BP, BM, MR, Ns | 90s | Summons a whirling mass of energy that attacks within 6 tiles and deals up to 26 damage per hit. Targets are chosen based on (Magery + Int)/distance. Requires 2 control slots. |
Resurrection | BM, Ga, Gi | Permanent | Resurrects a player’s ghost. Cannot be used on monsters or NPCs. |
Summon Air Elemental | BM, MR, SS | 4 * Magery (up to 480s) | Summons an Air Elemental to serve the caster. Requires 2 control slots. |
Summon Daemon | BM, MR, SS, SA | 4 * Magery (up to 480s) | Summons a Daemon to serve the caster. Causes a large karma loss. Requires 4 control slots. |
Summon Earth Elemental | BM, MR, SS | 4 * Magery (up to 480s) | Summons an Earth Elemental to serve the caster. Requires 2 control slots. |
Summon Fire Elemental | BM, MR, SS, SA | 4 * Magery (up to 480s) | Summons a Fire Elemental to serve the caster. Requires 4 control slots. |
Summon Water Elemental | BM, MR, SS | 4 * Magery (up to 480s) | Summons a Water Elemental to serve the caster. Requires 3 control slots. |
All Eighth Circle spells cost 50 mana and have a 2.25-second delay.
Key reagents |
BM - Blood Moss, BP - Black Pearl, Ga - Garlic, Gi - Ginseng, MR - Mandrake Root, Ns - Nightshade, SS - Spider Silk, SA - Sulphorous Ash |
To cast Eighth Circle spells you need a spellbook, the appropriate reagents, and a high Magery skill.
Earthquake
Be careful with area spells in Felucca: a murderer (red player) or criminal (gray player) could exploit the spell to give you the criminal flag (you appear gray to them), letting them kill you without increasing their kill count.
Required reagents: Blood Moss, Ginseng, Sulphurous Ash, Mandrake Root
Incantation: In Vas Por

Tip: Creates a fast vortex that attacks nearby creatures. Although EVs prefer magical targets, such creatures will try to dispel them if they have mana. Be prepared to recast several times, or drain the enemy’s mana before summoning the vortex.
Be careful with area spells in Felucca: a murderer (red player) or criminal (gray player) could exploit the spell to give you the criminal flag (you appear gray to them), letting them kill you without increasing their kill count.
Required reagents: Blood Moss, Black Pearl, Mandrake Root, Nightshade
Incantation: Vas Corp Por

Tip: Adventuring groups love having someone who can resurrect them. Let party members know if you can res them, so they move toward you when they need it. Ghosts will often approach players saying “Ooo” when they need resurrection.
Required reagents: Blood Moss, Garlic, Ginseng
Incantation: An Corp

Tip: Summons an Air Elemental that fights alongside the caster—useful as a temporary pet to distract monsters. The creature can be controlled with standard pet commands. Magical creatures will often try to dispel your summon.
Required reagents: Blood Moss, Mandrake Root, Spider's Silk
Incantation: Kal Vas Xen Hur

Tip: Summons a daemon that fights for the caster. Useful as a temporary pet to draw aggro. It casts spells and is a solid melee fighter. The creature can be controlled with standard pet commands. Magical enemies will often try to dispel it.
Required reagents: Blood Moss, Mandrake Root, Spider's Silk, Sulphurous Ash
Incantation: Kal Vas Xen Corp

Tip: Summons an Earth Elemental that fights for the caster; handy as a temporary pet to distract monsters. Can be controlled with standard pet commands. Magical creatures often try to dispel summons.
Required reagents: Mandrake Root, Blood Moss, Spider's Silk
Incantation: Kal Vas Xen Ylem

Tip: Summons a Fire Elemental that fights for the caster; good as a temporary pet to distract monsters. Can be controlled with standard pet commands. Magical creatures will often attempt to dispel it.
Required reagents: Blood Moss, Mandrake Root, Spider's Silk, Sulphurous Ash
Incantation: Kal Vas Xen Flam

Tip: Summons a Water Elemental that fights for the caster; useful as a temporary pet to distract monsters. Can be controlled with standard pet commands. Magical enemies often try to dispel summons.
Required reagents: Blood Moss, Mandrake Root, Spider's Silk
Incantation: Kal Vas Xen An Flam ```
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